Abstract
A common way to represent 3-D images is to send the texture-image together with a corresponding depth-image. This paper presents a depth-image representation employing triangular meshes to benefit both in obtaining higher compression factors and directly enabling fast intermediate-view rendering on commodity graphics hardware. Previous mesh-based representations did not consider the fact that assigning wrong depth values along object boundaries results in well-observable artifacts in the intermediate-view rendering. We solve this problem by assigning two depth values per node to better model sharp depth discontinuities. Furthermore, we ensure that mesh-edges are placed along object borders, preventing that triangles span background as well as objects at the same time. The results show good intermediate-view rendering quality, object/background separation, and good rate-distortion performance up to about 40 dB PSNR at a bit rate of 0.05 bits/pixel.
Original language | English |
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Title of host publication | Proceedings of the First International Conference on 3DTV (3DTV-CON 2007) |
Editors | G. Triantayllidis |
Place of Publication | Piscataway |
Publisher | Institute of Electrical and Electronics Engineers |
Number of pages | 4 |
ISBN (Print) | 978-1-4244-0721-7 |
DOIs | |
Publication status | Published - 2007 |
Event | 3DTV-CON 2007 - Kos Island, Greece Duration: 7 May 2007 → 9 May 2007 |
Conference
Conference | 3DTV-CON 2007 |
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Country/Territory | Greece |
City | Kos Island |
Period | 7/05/07 → 9/05/07 |