Abstract
A technique is presented for the deformation of a given geometric model (to be called: the skin) by means of a polygonized skeleton model. It is based on recognition of similarities in shape between tehse models by means of a method called dual-connectivity search. The technique uses these similarities in shape to define a semantic relation between the skeleton and the skin such that a smooth deformation for the skin is generated, that resembles, and is derived from, a deformation of the skeleton.
| Original language | English |
|---|---|
| Pages (from-to) | 1-14 |
| Number of pages | 14 |
| Journal | Journal of Graphics Tools |
| Volume | 2 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 1997 |
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