Abstract
This two-day workshop explores a situated dataenabled design approach to designing for rich interaction. In this hands-on workshop sixteen participants iteratively design and prototype a rich interactive artifact for catching new experiences. By putting the prototypes in the context of use and equipping these with sensors, contextual, behavioral and experiential data of users interacting with the prototype are captured and displayed via a datacanvas. Building on earlier case studies, we investigate how reflections on this data will further inform the design process. In this workshop we merge advanced cardboard modeling tools and techniques with dataenabled design techniques to actively probe and understand changed experiences. Through two design iterations we aim to acquaint participants with low threshold interaction prototyping toolkits that helps to remotely collect insights and probe rich interactions in the field.
Original language | English |
---|---|
Title of host publication | DIS 2016 Companion - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, 4-8 June 2016, Brisbane, Australia |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 45-48 |
Number of pages | 4 |
ISBN (Electronic) | 9781450343152 |
DOIs | |
Publication status | Published - 6 Jun 2016 |
Event | 11th ACM Conference on Designing Interactive Systems (DIS 2016) - Queensland University of Technology, Brisbane, Australia Duration: 4 Jun 2016 → 8 Jun 2016 Conference number: 11 http://www.dis2016.org/ |
Conference
Conference | 11th ACM Conference on Designing Interactive Systems (DIS 2016) |
---|---|
Abbreviated title | DIS 2016 |
Country/Territory | Australia |
City | Brisbane |
Period | 4/06/16 → 8/06/16 |
Other | “Fuse" |
Internet address |
Keywords
- Cardboard modeling
- Data-enabled design
- Design
- Rich interaction
- Situated exploration
- Tangible interaction