Cybernetic serendipity revisited : interaction, play & fun from the universe of electronic art to metaverse

A. Akdag, B.A.M. Schouten

Research output: Contribution to conferencePaperAcademic

Abstract

Since its first introduction, the concept of cybernetics spread widely through many branches of academy and percolated into the everyday life soon after. Even now, it continues to affect our social and cultural life greatly. Here, we will trace the impact of cybernetics on electronic art, and how this impact resonates with 21st centuries’ social online networks and metaverses in the idea of participation, co-creation, and constant flux.
Original languageEnglish
Publication statusPublished - 2011
EventInternational Symposium on Electronic Art (ISEA) -
Duration: 14 Sep 201121 Sep 2011

Conference

ConferenceInternational Symposium on Electronic Art (ISEA)
Period14/09/1121/09/11
OtherInternational Symposium on Electronic Art (ISEA)

Bibliographical note

Paper presented at ISEA 2011, Istanbul, Turkey

Fingerprint Dive into the research topics of 'Cybernetic serendipity revisited : interaction, play & fun from the universe of electronic art to metaverse'. Together they form a unique fingerprint.

Cite this