Creating mediated touch gestures with vibrotactile stimuli for smart phones

Qianhui Wei, Min Li, Jun Hu, Loe Feijs

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Mediated touch gestures are essential for delivering information in social networking. This study presents a method to create mediated touch gestures with vibrotactile stimuli for smart phones and explores the effectiveness of applying mediated touch gestures with vibrotactile stimuli when sending text and stickers in instant messaging applications. We developed a preliminary prototype to record vibration signals of touch gestures. The envelopes of the recorded signals are approximated by piecewise linear functions and then translated to MIDI parameters for generating vibrotactile stimuli. We applied mediated touch gestures in instant messaging applications as haptic icons. A user study showed that gesture traits and the contact time affected the sensation of haptic icons. The enhancement effect of touch gestures was influenced by the contact time.

Original languageEnglish
Title of host publicationTEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages519-526
Number of pages8
ISBN (Electronic)9781450361071
DOIs
Publication statusPublished - 6 Feb 2020
Event14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020 - Sydney, Australia
Duration: 9 Feb 202012 Feb 2020

Conference

Conference14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020
CountryAustralia
CitySydney
Period9/02/2012/02/20

Keywords

  • Instant messaging applications
  • Mediated social touch
  • Smart phones
  • Touch gestures
  • Touchscreens
  • Vibrotactile stimuli

Cite this

Wei, Q., Li, M., Hu, J., & Feijs, L. (2020). Creating mediated touch gestures with vibrotactile stimuli for smart phones. In TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction (pp. 519-526). Association for Computing Machinery, Inc. https://doi.org/10.1145/3374920.3374981