Abstract
This pictorial presents a design exploration of On-Skin Interfaces for recreational running. By integrating principles of interaction design, art and psychology, we explore the design of unconventional interfaces that facilitate the intuitive understanding of biofeedback and physiological-related information. We explored how principles from agency and bodily ownership can be applied in the design of sport-related wearables. Through our embodied prototyping journey, we gained insights on the implications of using the skin as an interactive design material. We focused on diverse materiality explorations to uncover and highlight the possibilities and challenges of materializing both functional and appealing On-Skin Interfaces. We synthesize and reflect on our theoretical and practical explorations and deliver actionable insights for this growing field of bodily and unconventional interfaces.
Original language | English |
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Title of host publication | DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference |
Subtitle of host publication | Nowhere and Everywhere |
Pages | 1129-1142 |
Number of pages | 14 |
ISBN (Electronic) | 9781450384766 |
DOIs | |
Publication status | Published - 28 Jun 2021 |
Keywords
- Wearable Computing
- On-skin Interfaces
- Embodied Interaction
- Fabrication
- Recreational Running
- Wearable computing