Abstract
Whether they are made to entertain you, or to educate you, good video games engage you. Significant research has tried to understand engagement in games by measuring player experience (PX). Traditionally, PX evaluation has focused on the enjoyment of game, or the motivation of players; these factors no doubt contribute to engagement, but do decisions regarding play environment (e.g., the choice of game controller) affect the player more deeply than that? We apply self-determination theory (specifically satisfaction of needs and self-discrepancy represented using the five factors model of personality) to explain PX in an experiment with controller type as the manipulation. Our study shows that there are a number of effects of controller on PX and in-game player personality. These findings provide both a lens with which to view controller effects in games and a guide for controller choice in the design of new games. Our research demonstrates that including self-characteristics assessment in the PX evaluation toolbox is valuable and useful for understanding player experience.
Original language | English |
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Title of host publication | CHI '13 : Proceedings of the SIGCHI Conference on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery, Inc |
Pages | 685-694 |
Number of pages | 10 |
ISBN (Print) | 978-1-4503-1899-0 |
DOIs | |
Publication status | Published - 2013 |
Externally published | Yes |