Abstract
Given an arbitrary viewpoint v and a terrain, the visibility map or viewshed of v is the set of points in the terrain that are visible from v. In this article we consider the problem of computing the viewshed of a point on a very large grid terrain in external memory. We describe algorithms for this problem in the cache-aware and cache-oblivious models, together with an implementation and an experimental evaluation. Our algorithms are a novel application of the distribution sweeping technique and use O(sort(n)) I/Os, where sort(n) is the complexity of sorting n items of data in the I/O-model. The experimental results demonstrate that our algorithm scales up and performs significantly better than the traditional internal-memory plane sweep algorithm and can compute visibility for terrains of 1.1 billion points in less than 4 hours on a low-cost machine compared to more than 32 hours with the internal-memory algorithm.
| Original language | English |
|---|---|
| Pages (from-to) | 1-23 |
| Journal | Journal on Experimental Algorithmics |
| Volume | 13 |
| Issue number | 5 |
| DOIs | |
| Publication status | Published - 2008 |
Fingerprint
Dive into the research topics of 'Computing visibility on terrains in external memory'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver