Abstract
We give an output-sensitive algorithm for computing the visibility map of a set of n constant-complexity convex fat polyhedra or curved objects in 3-space. Our algorithm runs in O((n+k) polylog n) time, where k is the combinatorial complexity of the visibility map. This is the first algorithm for computing the visibility map of fat objects that does not require a depth order on the objects and is faster than the best known algorithm for general objects. It is also the first output-sensitive algorithm for curved objects that does not require a depth order.
Original language | English |
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Pages (from-to) | 410-418 |
Journal | Computational Geometry |
Volume | 43 |
Issue number | 4 |
DOIs | |
Publication status | Published - 2010 |