Computing and verifying depth orders

M. Berg, de, M.H. Overmars, O. Schwarzkopf

    Research output: Contribution to journalArticleAcademicpeer-review

    34 Citations (Scopus)
    81 Downloads (Pure)

    Abstract

    A depth order on a set of line segments in 3-space is an order such that line segment $a$ comes before line segment $a'$ in the order when a lies below $a'$ or, in other words, when there is a vertical ray that first intersects $a'$ and then intersects $a$. Efficient algorithms for the computation and verification of depth orders of sets of $n$ line segments in 3-space are presented. The algorithms run in time $O(n^{{4 / 3} + \varepsilon } )$, for any fixed $\varepsilon > 0$. If all line segments are axis-parallel or, more generally, have only a constant number of different orientations, then the sorting algorithm runs in $O(n\log ^3 n)$, for any fixed $\varepsilon > 0$ time and the verification takes $O(n\log ^2 n)$ time. The algorithms can be generalized to handle triangles and other polygons instead of line segments. They are based on a general framework for computing and verifying linear orders extending implicitly defined binary relations.
    Original languageEnglish
    Pages (from-to)437-446
    JournalSIAM Journal on Computing
    Volume23
    Issue number2
    DOIs
    Publication statusPublished - 1994

    Fingerprint Dive into the research topics of 'Computing and verifying depth orders'. Together they form a unique fingerprint.

    Cite this