Commedia Virtuale : theatre inspiration for expressive avatars

B.I. Salem

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    We are investigating face, hand and body expressions to be applied to avatars to improve their communication capabilities and enrich and facilitate their perception by users of a virtual environment. We support the idea that avatars have to be designed in such a way as to express state of mind, mood and emotions that are easily understood. We report on our work based on obtaining inspiration from the world of theatre. In this perspective Commedia dell’Arte and Noh theatre have been the focus of our attention. The outcome of this work is a visual language for avatars made up of postures, gestures and appearances.
    Original languageEnglish
    Title of host publicationEntertainment computing : ICEC 2004 ; 3rd international conference, September 1-3, 2004, Eindhoven, the Netherlands
    EditorsG.W.M. Rauterberg
    Place of PublicationBerlin
    PublisherSpringer
    Pages157-162
    ISBN (Print)978-3-540-28643-1
    DOIs
    Publication statusPublished - 2004
    Eventconference; Eindhoven; 2004-09-01; 2004-09-03 -
    Duration: 1 Sept 20043 Sept 2004

    Publication series

    NameLecture Notes in Computer Science
    Volume3166
    ISSN (Print)0302-9743

    Conference

    Conferenceconference; Eindhoven; 2004-09-01; 2004-09-03
    Period1/09/043/09/04
    OtherEindhoven

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