CHI2021 Workshop: Out of Your Mind!? Embodied Interaction in Sports

Vincent Van Rheden, Thomas Grah, Alexander Meschtscherjakov, Rakesh Patibanda, Wanyu Liu, Florian Daiber, Elise Van Den Hoven, Florian Mueller

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademic

1 Citation (Scopus)

Abstract

People engage in sportive activities for reasons beyond improving their athletic performance. They also seek experiences like fun, adventure, a feeling of oneness, clear their heads, and flow. Since sport is a highly bodily experience, we argue that taking an embodied interaction perspective to inspire interaction design of sports systems is a promising direction in HCI research and practice. This workshop will address the challenges of designing interactive systems in the realm of sports from an embodied interaction perspective focusing on athletes' experience rather than performance. We will explore how interactive systems enhance sports experience without distracting from the actual goal of the athlete, such as freeing the mind. We will focus on several topics of interest such as sensory augmentation, augmented experience, multi-modal interaction, and motor learning in sports.

Original languageEnglish
Title of host publicationExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450380959
DOIs
Publication statusPublished - 8 May 2021
Event2021 CHI Conference on Human Factors in Computing Systems, CHI 2021 - Virtual, Online, Yokohama, Japan
Duration: 8 May 202113 May 2021
https://chi2021.acm.org/

Conference

Conference2021 CHI Conference on Human Factors in Computing Systems, CHI 2021
Abbreviated titleCHI 2021
Country/TerritoryJapan
CityYokohama
Period8/05/2113/05/21
Other"Making Waves, Combining Strengths"
Internet address

Bibliographical note

Publisher Copyright:
© 2021 Owner/Author.

Copyright:
Copyright 2021 Elsevier B.V., All rights reserved.

Keywords

  • Embodied Interaction
  • EMS
  • HCI
  • Human-Computer Integration
  • Motor Memory
  • Muscle Memory
  • sports

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