Cardboard modeling studio: a designerly exploration tool for rich and embodied interaction

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    Abstract

    Central to this studio is the question of how to design for rich and embodied (meaningful) interaction. We approach this question from a designerly perspective and find inspiration in the theory of ecological perception and in the domain of tangible and embodied interaction. As we aim for a meaningful interaction style that is firmly rooted in human experience and the diverse human skills, we present cardboard modeling as a designerly exploration tool that offers experiential insight into the solution domain of a given interaction design challenge. The studio has two distinct parts: part one aims at familiarizing the participants with the cardboard modeling technique and part two emphasizes the use of the cardboard modeling technique as an instrument to explore meaningful interaction. During the second part of the studio also the quality of the interaction solutions are discussed through presentations. The studio runs from 9.30h to approximately 17.00h.
    Original languageEnglish
    Title of host publicationTEI '11 Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc
    Pages365-368
    ISBN (Electronic)978-1-4503-0478-8
    DOIs
    Publication statusPublished - 2011
    Event5th International Conference on Tangible, Embedded and Embodied Interaction (TEI 2011) - Funchal, Portugal
    Duration: 23 Jan 201126 Jan 2011
    Conference number: 5
    http://www.tei-conf.org/11/hm/

    Conference

    Conference5th International Conference on Tangible, Embedded and Embodied Interaction (TEI 2011)
    Abbreviated titleTEI '11
    CountryPortugal
    CityFunchal
    Period23/01/1126/01/11
    Internet address

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