Abstract
We present a wizard of Oz framework for the simulation of location-based mobile games. We explore briefly the methodological concept of Wizard of Oz and show, based on a case study, advantages and shortcomings of the method. The case study realized a game called capture-the-flag. We show how such prototypes can be evaluated in a real field trial.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007 |
| Pages | 228-229 |
| Number of pages | 2 |
| DOIs | |
| Publication status | Published - 23 Aug 2007 |
| Externally published | Yes |
| Event | 4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria Duration: 13 Jun 2007 → 15 Jun 2007 |
Conference
| Conference | 4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 |
|---|---|
| Country/Territory | Austria |
| City | Salzburg |
| Period | 13/06/07 → 15/06/07 |
Keywords
- Field studies
- GPS
- Mobile games
- User experience evaluation
- Wizard-of-oz
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