Can time perception be affected by interactive comics?

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    9 Downloads (Pure)

    Abstract

    In this paper, we describe our ongoing work towards understanding how interactive comics could affect time perception. An interactive comic story, The Dreaming Wine, has been created based on our current understanding of interactive comics, time perception and the relation between both. As a starting point for our research, we conducted an experiment on whether the amount of panels would affect the time perception of the comic reader. A list of principles was applied in splitting comic panels. The findings of the experiment are expected to provide a better understanding of how panels in interactive comics have an effect on the reader’s time perception.
    Original languageEnglish
    Title of host publicationProceedings of ICCE 2014, the 22nd International Conference on Computers in Education, November 30-December 4, 2014, Nara, Japan. Part 2
    EditorsC.-H. Liu, H. Ogata, S.C. Kong, A. Kashihara
    PublisherAsia-Pacific Society for Computers in Education
    Pages674-676
    Number of pages3
    ISBN (Print)978-4-9908014-1-0
    DOIs
    Publication statusPublished - 2014

    Fingerprint

    Dive into the research topics of 'Can time perception be affected by interactive comics?'. Together they form a unique fingerprint.

    Cite this