Abstract
An approach for the integration of intelligent goal directed motion within an interactive real-time computer animation environment is sketched. The approach is based on a cause-and-effect model for intelligent goal direction motion which gives rise to types of motion primitives: one is the application of a so called multi-track recording paradigm for direction motion manipulation; the second is an algorithm to mimic a control system for goal directed motion of joints in a multi-link structure. The techniques described here are features of the procedure based animation system which is described in Reference 1.
Original language | English |
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Pages (from-to) | 233-250 |
Journal | Journal of Visualization and Computer Animation |
Volume | 4 |
Issue number | 4 |
DOIs | |
Publication status | Published - 1993 |