Brush and learn : transforming tooth brushing behavior through interactive materiality, a design exploration

M. Bruns, J.T. Stienstra, R. Dijkstra

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

6 Citations (Scopus)
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Abstract

To counteract the increased tendency in skill learning addressing our cognitive abilities we discuss an opportunity on how performance skills can be trained by means of inherent feed forward through interactive materiality. We address this approach in the context of designing an interactive toothbrush that supports users in learning a complex brushing technique by relying solely on their perceptual motor skills. We discuss how we designed a natural coupling according to the Frogger framework in the action-perception loops with the interactive toothbrush. We evaluated the toothbrush in context. The experimental results indicate that complex movements can be learned by providing inherent feed forward on the actions of users in skill training. This supports our argument and vision that the design-inspired approach or interactive materiality may offer new opportunities for behavioral transformation.
Original languageEnglish
Title of host publicationTEI '14 : 8th International Conference on Tangible, Embedded and Embodied Interaction, 16-19 February 2014, Munich, Germany
PublisherAssociation for Computing Machinery, Inc
Pages113-120
DOIs
Publication statusPublished - 2014
Event8th International Conference on Tangible, Embedded and Embodied Interaction (TEI 2014) - Ludwig-Maximilians-Universität , Munich, Germany
Duration: 16 Feb 201419 Feb 2014
Conference number: 8
http://www.tei-conf.org/14/

Conference

Conference8th International Conference on Tangible, Embedded and Embodied Interaction (TEI 2014)
Abbreviated titleTEI 2014
CountryGermany
CityMunich
Period16/02/1419/02/14
Internet address

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Bruns, M., Stienstra, J. T., & Dijkstra, R. (2014). Brush and learn : transforming tooth brushing behavior through interactive materiality, a design exploration. In TEI '14 : 8th International Conference on Tangible, Embedded and Embodied Interaction, 16-19 February 2014, Munich, Germany (pp. 113-120). Association for Computing Machinery, Inc. https://doi.org/10.1145/2540930.2540981