Bringing back real-world richness in interactive story reading: lessons from linguabytes

B.J. Hengeveld, C.C.M. Hummels, C.J. Overbeeke, R. Voort, H. Balkom, van, J. Moor, de

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

This paper describes the iterative development of LinguaBytes, a play and learning system that stimulates the language development of toddlers (1 – 4 years old) with Cerebral Palsy. In particular this paper focuses on interactive story reading since collaborative parentchild story reading plays an important role in early language development. The authors have observed that interactive applications for children with Cerebral Palsy are hardly available or unsuitable. Usually, applications are PC-based or rely on menu structures that are cognitively too difficult for children in this age group, let alone children with a disability. This paper describes the iterative development process of a system that both benefits from interactive technologies and from the richness of the physical world. To achieve this, the authors use a Research-through-Design approach, which is an iterative process in which scientific knowledge is generated by designing, testing and evaluating experienceable prototypes in real-life settings. The prototypes are evaluated using formative evaluation techniques. This paper describes four consecutive designs of an interactive story-reading device and in doing so shows the value of physicality within an ever more virtual world.
LanguageEnglish
Title of host publicationProceedings of Design and Semantics of Form and Movement 2009 - DeSForM 2009
Pages92-104
StatePublished - 2009
Event5th International Workshop on Design and Semantics of Form and Movement (DeSForM 2009), October 26-27, 2009, Taipei, Taiwan - Taipei, Taiwan
Duration: 26 Oct 200927 Oct 2009

Workshop

Workshop5th International Workshop on Design and Semantics of Form and Movement (DeSForM 2009), October 26-27, 2009, Taipei, Taiwan
Abbreviated titleDeSForM 2009
CountryTaiwan
CityTaipei
Period26/10/0927/10/09
OtherDesign and Semantics of Form and Movement (DeSForM) 2009

Fingerprint

Learning systems
Testing

Cite this

Hengeveld, B. J., Hummels, C. C. M., Overbeeke, C. J., Voort, R., Balkom, van, H., & Moor, de, J. (2009). Bringing back real-world richness in interactive story reading: lessons from linguabytes. In Proceedings of Design and Semantics of Form and Movement 2009 - DeSForM 2009 (pp. 92-104)
Hengeveld, B.J. ; Hummels, C.C.M. ; Overbeeke, C.J. ; Voort, R. ; Balkom, van, H. ; Moor, de, J./ Bringing back real-world richness in interactive story reading: lessons from linguabytes. Proceedings of Design and Semantics of Form and Movement 2009 - DeSForM 2009. 2009. pp. 92-104
@inproceedings{d45536bcc6cb404bab4782835149fec8,
title = "Bringing back real-world richness in interactive story reading: lessons from linguabytes",
abstract = "This paper describes the iterative development of LinguaBytes, a play and learning system that stimulates the language development of toddlers (1 – 4 years old) with Cerebral Palsy. In particular this paper focuses on interactive story reading since collaborative parentchild story reading plays an important role in early language development. The authors have observed that interactive applications for children with Cerebral Palsy are hardly available or unsuitable. Usually, applications are PC-based or rely on menu structures that are cognitively too difficult for children in this age group, let alone children with a disability. This paper describes the iterative development process of a system that both benefits from interactive technologies and from the richness of the physical world. To achieve this, the authors use a Research-through-Design approach, which is an iterative process in which scientific knowledge is generated by designing, testing and evaluating experienceable prototypes in real-life settings. The prototypes are evaluated using formative evaluation techniques. This paper describes four consecutive designs of an interactive story-reading device and in doing so shows the value of physicality within an ever more virtual world.",
author = "B.J. Hengeveld and C.C.M. Hummels and C.J. Overbeeke and R. Voort and {Balkom, van}, H. and {Moor, de}, J.",
year = "2009",
language = "English",
pages = "92--104",
booktitle = "Proceedings of Design and Semantics of Form and Movement 2009 - DeSForM 2009",

}

Hengeveld, BJ, Hummels, CCM, Overbeeke, CJ, Voort, R, Balkom, van, H & Moor, de, J 2009, Bringing back real-world richness in interactive story reading: lessons from linguabytes. in Proceedings of Design and Semantics of Form and Movement 2009 - DeSForM 2009. pp. 92-104, 5th International Workshop on Design and Semantics of Form and Movement (DeSForM 2009), October 26-27, 2009, Taipei, Taiwan, Taipei, Taiwan, 26/10/09.

Bringing back real-world richness in interactive story reading: lessons from linguabytes. / Hengeveld, B.J.; Hummels, C.C.M.; Overbeeke, C.J.; Voort, R.; Balkom, van, H.; Moor, de, J.

Proceedings of Design and Semantics of Form and Movement 2009 - DeSForM 2009. 2009. p. 92-104.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

TY - GEN

T1 - Bringing back real-world richness in interactive story reading: lessons from linguabytes

AU - Hengeveld,B.J.

AU - Hummels,C.C.M.

AU - Overbeeke,C.J.

AU - Voort,R.

AU - Balkom, van,H.

AU - Moor, de,J.

PY - 2009

Y1 - 2009

N2 - This paper describes the iterative development of LinguaBytes, a play and learning system that stimulates the language development of toddlers (1 – 4 years old) with Cerebral Palsy. In particular this paper focuses on interactive story reading since collaborative parentchild story reading plays an important role in early language development. The authors have observed that interactive applications for children with Cerebral Palsy are hardly available or unsuitable. Usually, applications are PC-based or rely on menu structures that are cognitively too difficult for children in this age group, let alone children with a disability. This paper describes the iterative development process of a system that both benefits from interactive technologies and from the richness of the physical world. To achieve this, the authors use a Research-through-Design approach, which is an iterative process in which scientific knowledge is generated by designing, testing and evaluating experienceable prototypes in real-life settings. The prototypes are evaluated using formative evaluation techniques. This paper describes four consecutive designs of an interactive story-reading device and in doing so shows the value of physicality within an ever more virtual world.

AB - This paper describes the iterative development of LinguaBytes, a play and learning system that stimulates the language development of toddlers (1 – 4 years old) with Cerebral Palsy. In particular this paper focuses on interactive story reading since collaborative parentchild story reading plays an important role in early language development. The authors have observed that interactive applications for children with Cerebral Palsy are hardly available or unsuitable. Usually, applications are PC-based or rely on menu structures that are cognitively too difficult for children in this age group, let alone children with a disability. This paper describes the iterative development process of a system that both benefits from interactive technologies and from the richness of the physical world. To achieve this, the authors use a Research-through-Design approach, which is an iterative process in which scientific knowledge is generated by designing, testing and evaluating experienceable prototypes in real-life settings. The prototypes are evaluated using formative evaluation techniques. This paper describes four consecutive designs of an interactive story-reading device and in doing so shows the value of physicality within an ever more virtual world.

M3 - Conference contribution

SP - 92

EP - 104

BT - Proceedings of Design and Semantics of Form and Movement 2009 - DeSForM 2009

ER -

Hengeveld BJ, Hummels CCM, Overbeeke CJ, Voort R, Balkom, van H, Moor, de J. Bringing back real-world richness in interactive story reading: lessons from linguabytes. In Proceedings of Design and Semantics of Form and Movement 2009 - DeSForM 2009. 2009. p. 92-104.