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BRExIt: On Opponent Modelling in Expert Iteration

  • Daniel Hernandez (Corresponding author)
  • , Hendrik Baier
  • , Michael Kaisers

Research output: Contribution to journalArticleAcademic

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Abstract

Finding a best response policy is a central objective in game theory and multi-agent learning, with modern population-based training approaches employing reinforcement learning algorithms as best-response oracles to improve play against candidate opponents (typically previously learnt policies). We propose Best Response Expert Iteration (BRExIt), which accelerates learning in games by incorporating opponent models into the state-of-the-art learning algorithm Expert Iteration (ExIt). BRExIt aims to (1) improve feature shaping in the apprentice, with a policy head predicting opponent policies as an auxiliary task, and (2) bias opponent moves in planning towards the given or learnt opponent model, to generate apprentice targets that better approximate a best response. In an empirical ablation on BRExIt's algorithmic variants in the game Connect4 against a set of fixed test agents, we provide statistical evidence that BRExIt learns well-performing policies with greater sample efficiency than ExIt.
Original languageEnglish
Article number2206.00113
Number of pages13
JournalarXiv
Volume2022
DOIs
Publication statusPublished - 31 May 2022

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