Abstract
Current design and development practices for technologies in museums are costly and difficult to scale. We present a study that shows paid crowdsourcing is a viable approach for the design of a museum app from concept to the development of a working prototype, and the creation of scalable content of over 80 museums worldwide
| Original language | English |
|---|---|
| Title of host publication | Involving the CROWD in future MUSEUM experience design, Workshop, 7-12 May 2016, San Jose, California |
| Number of pages | 6 |
| Publication status | Published - 2016 |
| Event | 34th Annual ACM Conference on Human Factors in Computing Systems, CHI 2016 - San Jose, United States Duration: 7 May 2016 → 12 May 2016 Conference number: 34 https://chi2016.acm.org/wp https://chi2016.acm.org/wp |
Conference
| Conference | 34th Annual ACM Conference on Human Factors in Computing Systems, CHI 2016 |
|---|---|
| Abbreviated title | CHI 2016 |
| Country/Territory | United States |
| City | San Jose |
| Period | 7/05/16 → 12/05/16 |
| Internet address |
Bibliographical note
These are workshop cpntributionsKeywords
- Crowdsourcing; Mobile Application; Museum; Co-Creation; Design; Public Engagement; Museum Visitors; Cultural Heritage
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