Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games

Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Jens Krüger

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

47 Citations (SciVal)

Abstract

Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our own body. We hypothesize that such an illusion of virtual body ownership (IVBO) has a particularly high, yet overlooked potential for nonhumanoid avatars. To validate our claim, we use the example of three very different creatures---a scorpion, a rhino, and a bird---to explore possible avatar controls and game mechanics based on specific animal abilities. A quantitative evaluation underpins the high game enjoyment arising from embodying such nonhuman morphologies, including additional body parts and obtaining respective superhuman skills, which allows us to derive a set of novel design implications. Furthermore, the experiment reveals a correlation between IVBO and game enjoyment, which is a further indication that nonhumanoid creatures offer a meaningful design space for VR games worth further investigation.
Original languageEnglish
Title of host publicationProceedings of the Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery, Inc
Pages439–451
ISBN (Print)9781450366885
DOIs
Publication statusPublished - 17 Oct 2019
Externally publishedYes
Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
Duration: 22 Oct 201925 Oct 2019
https://chiplay.acm.org/2019/

Publication series

NameCHI PLAY '19
PublisherAssociation for Computing Machinery

Conference

Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
Country/TerritorySpain
CityBarcelona
Period22/10/1925/10/19
Internet address

Keywords

  • virtual reality games
  • virtual creatures
  • ivbo
  • avatar control
  • animal embodiment
  • animal avatars

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