Presence, the experience of ‘being there’ in a mediated environment, has become closely associated with VR and other advanced media. Different types of presence are discussed, including physical presence, social presence, and co-presence. Fidelity-based approaches to presence research emphasize the fact that as media become increasingly interactive, perceptually realistic, and immersive, the experience of presence becomes more convincing. In addition, the ecological-cultural approach is described, pointing out the importance of the
possibility of action in mediated environments, as well as the role that a common cultural framework plays in engendering a sense of presence. In particular for multi-user or collaborative virtual environments (CVEs), processes of negotiation and community creation need to be supported by the CVE design to enable communication and the creation of a social context within the CVE.
|Title of host publication||Being there : concepts, effects and measurements of user presence in synthetic environments|
|Editors||G. Riva, F. Davide, W.A. IJsselsteijn|
|Place of Publication||Amsterdam|
|Number of pages||321|
|Publication status||Published - 2003|
|Name||Emerging communication : studies in new technologies and practices in communication|