Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players

Max V. Birk, Simone Van Der Hof, Celia Hodent, Kathrin Gerling, Antonius J. Van Rooij

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

2 Citations (Scopus)

Abstract

Video games use behavioural design strategies, i.e., dark patterns, to increase engagement and drive revenue. These practices affect consumer behaviour, e.g., lead to extended playtime, and subsequently health, such as social well-being. HCI approaches such as motivational design or personalization are central to behavioural design strategies. Some approaches, e.g., in-game messages to guilt trip users, are ethically and legally questionable. In this workshop, we explore the ethical, health, and legal implications of behavioural design strategies. Our workshop aims to integrate interdisciplinary viewpoints, to co-develop a road map to address behavioural design, and collect contemporary perspectives on the issue. Participants will take away knowledge from different expert perspectives, concrete steps to address the impact of behavioural design, and a multidisciplinary expert network that will tackle existing and emerging future challenges.

Original languageEnglish
Title of host publicationCHI 2023 - Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450394222
DOIs
Publication statusPublished - 19 Apr 2023
Event2023 Conference on Human Factors in Computing Systems, CHI 2023 - Hamburg, Germany
Duration: 23 Apr 202328 Apr 2023
https://chi2023.acm.org

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2023 Conference on Human Factors in Computing Systems, CHI 2023
Abbreviated titleCHI 2023
Country/TerritoryGermany
CityHamburg
Period23/04/2328/04/23
Internet address

Bibliographical note

Publisher Copyright:
© 2023 Owner/Author.

Keywords

  • behavioural design
  • consumer health
  • video games

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