Abstract
Digital interventions can promote positive health outcomes, but maintaining user engagement remains a challenge. A major issue is that, while these interventions primarily consist of essential health-related tasks, such content is perceived as unengaging, leading to high dropout rates. In contrast, game content is inherently engaging, but effectively balancing it with health-focused activities presents a design challenge. In this study, we explore the use of automated planning to structure digital intervention content by integrating unengaging health tasks with engaging game content while maintaining a balanced fun ratio across levels. Through experimental validation, we demonstrate that automated planning can effectively balance fun activities while ensuring progression aligns with defined pacing constraints. Our findings suggest that this approach helps generate balanced levels, though scalability remains a challenge due to the excessive state space. Future research should focus on improving the scalability of automated planning solutions to enhance their practicality in health interventions.
| Original language | English |
|---|---|
| Title of host publication | Entertainment Computing – ICEC 2025 |
| Subtitle of host publication | 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27–30, 2025, Proceedings |
| Editors | Maki Sugimoto, Angelo Di Iorio, Pablo Figueroa, Ryosuke Yamanishi, Kohei Matsumura |
| Place of Publication | Cham |
| Publisher | Springer |
| Pages | 193-206 |
| Number of pages | 14 |
| ISBN (Electronic) | 978-3-032-02555-5 |
| ISBN (Print) | 978-3-032-02554-8 |
| DOIs | |
| Publication status | Published - 22 Aug 2025 |
| Event | 24th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2025 - Tokyo, Japan Duration: 27 Aug 2025 → 30 Aug 2025 |
Publication series
| Name | Lecture Notes in Computer Science (LNCS) |
|---|---|
| Volume | 16042 |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 24th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2025 |
|---|---|
| Country/Territory | Japan |
| City | Tokyo |
| Period | 27/08/25 → 30/08/25 |
Bibliographical note
Publisher Copyright:© IFIP International Federation for Information Processing 2025.
Keywords
- Automated Planning
- Digital Health
- Gamification
- Health Intervention
- Levels
- mHealth
- Numeric Planning