Augmented home: Integrating a virtual world game in a physical environment

S.A.M. Offermans, Jun Hu

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

2 Citations (Scopus)
1 Downloads (Pure)

Abstract

To combine these opportunities offered by both virtual words and the physical world, we have developed the Augmented Home, a game which combines the qualities of both worlds and integrates them into one. The Augmented Home draws the virtual world into the physical by binding it to the physical environment for children and parents to experience the virtual world together, being engaged in activities that benefit the child's educational, social and creative development.

Original languageEnglish
Title of host publicationEntertainment Computing - 12th International Conference, ICEC 2013, Proceedings
PublisherSpringer
Pages30-35
Number of pages6
ISBN (Print)9783642411052
DOIs
Publication statusPublished - 2013
Event12th International Conference on Entertainment Computing, ICEC 2013 - Sao Paulo, Brazil
Duration: 16 Oct 201318 Oct 2013
http://lia.dc.ufscar.br/ICEC2013/

Publication series

NameLecture Notes in Computer Science
Volume8215
ISSN (Print)03029743
ISSN (Electronic)16113349

Conference

Conference12th International Conference on Entertainment Computing, ICEC 2013
Abbreviated titleICEC 2013
CountryBrazil
CitySao Paulo
Period16/10/1318/10/13
Internet address

Keywords

  • Development of children
  • Educational games
  • Physical play
  • Virtual worlds

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    Offermans, S. A. M., & Hu, J. (2013). Augmented home: Integrating a virtual world game in a physical environment. In Entertainment Computing - 12th International Conference, ICEC 2013, Proceedings (pp. 30-35). (Lecture Notes in Computer Science; Vol. 8215). Springer. https://doi.org/10.1007/978-3-642-41106-9_4