Assessing the Fun Experience with FunQ

Gabriella Tisza

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    2 Citations (Scopus)

    Abstract

    Fun is often considered as an essential element of learning, especially among researchers in gamification and child-computer interaction. Accordingly, enjoyment of a learning game is often an important design and evaluation criteria. However, while it is often declared that learning games are fun for children players, empirical evidence is hard to come by as measuring fun is not straightforward. Additionally, instruments suitable for adolescents are scarce. FunQ is a recently developed questionnaire specifically designed for adolescents for the assessment of the experienced fun. In this paper I review the development and validation of FunQ, elaborate on the psychometric properties, and across several studies I discuss application areas, suitable ages, and the translations of the instrument. I conclude the paper with suggestions for best practices for using self-reported measures for game evaluation with children respondents.
    Original languageEnglish
    Title of host publicationProceedings - 2021 IEEE/ACIS 21st International Fall Conference on Computer and Information Science, ICIS 2021-Fall
    EditorsKailong Zhang, Qun Chen, Jiangbin Zheng, Simon Xu, Rei Zhang, Wencai Du, Shigang Li
    PublisherIEEE Computer Society
    Pages144-148
    Number of pages5
    ISBN (Electronic)978–1–7281–7679–6
    DOIs
    Publication statusPublished - 13 Oct 2021

    Keywords

    • Fun
    • FunQ
    • Gamification
    • Learning
    • Scale

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