Abstract
We show how any BSP tree for the endpoints of a set of n disjoint segments in the plane can be used to obtain a BSP tree of size for the segments themselves, such that the range-searching efficiency remains almost the same. We apply this technique to obtain a BSP tree of size O(nlogn) such that -approximate range searching queries with any constant-complexity convex query range can be answered in O(min>0{(1/)+k}logn) time, where k is the number of segments intersecting the -extended range. The same result can be obtained for disjoint constant-complexity curves, if we allow the BSP to use splitting curves along the given curves.
We also describe how to construct a linear-size BSP tree for low-density scenes consisting of n objects in such that -approximate range searching with any constant-complexity convex query range can be done in O(logn+min>0{(1/d-1)+k}) time.
| Original language | English |
|---|---|
| Pages (from-to) | 139-151 |
| Journal | Computational Geometry |
| Volume | 33 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 2006 |