Applying gamification to improve quality of life: exploration of the effectiveness of a game that empowers users to improve their quality of life

R.C.Y. Nuijten, P.M.E. Van Gorp, K.C.R. van den Dungen, U. Kaymak, P.M. Le Blanc, F. Dijstelbloem

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Abstract

Gamified personal informatics offer us a chance to take responsibility for our quality of life ourselves. This study explores the effectiveness of such personal informatics; i.e. its ability to empower people to improve their quality of life. Within this study, two social challenges have been designed. Subsequently, their ability to improve a person’s health status and ecological footprint – as antecedents of quality of life – is empirically evaluated. Data analysis suggests that gamified personal informatics can empower users to improve their health (i.e. bodily functions as well as social participation). Within this study, a relation between personal informatics and users’ ecological footprint is not found.
Original languageEnglish
Publication statusPublished - 19 Mar 2018
Event2018 ICT.OPEN - De Flint, Amersfoort, Netherlands
Duration: 19 Mar 201820 Mar 2018
http://www.ictopen.nl

Conference

Conference2018 ICT.OPEN
Abbreviated titleICT.OPEN 2018
CountryNetherlands
CityAmersfoort
Period19/03/1820/03/18
Internet address

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