Gamified personal informatics offer us a chance to take responsibility for our quality of life ourselves. This study explores the effectiveness of such personal informatics; i.e. its ability to empower people to improve their quality of life. Within this study, two social challenges have been designed. Subsequently, their ability to improve a person’s health status and ecological footprint – as antecedents of quality of life – is empirically evaluated. Data analysis suggests that gamified personal informatics can empower users to improve their health (i.e. bodily functions as well as social participation). Within this study, a relation between personal informatics and users’ ecological footprint is not found.
|Publication status||Published - 19 Mar 2018|
|Event||ICT.OPEN 2018 - De Flint, Amersfoort, Netherlands|
Duration: 19 Mar 2018 → 20 Mar 2018
|Abbreviated title||ICT.OPEN 2018|
|Period||19/03/18 → 20/03/18|