An owl in the classroom: development of an interactive storytelling application for preschoolers

I. Soute, H. Nijmeijer

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

3 Citations (Scopus)

Abstract

In research there is a considerable interest in developing interactive educational systems. However, the typical classroom remains a rather low-tech environment. Allowing teachers to create, adapt and share interactive learning applications might increase the uptake of technology in the classroom. In this paper a study is presented that explores the deployment of a robot-storytelling application for preschoolers, while simultaneously investigating the teacher's requirements for a toolkit to create stories for the robot. The results suggest that a robot-storytelling application can be a valuable addition to the classroom and that indeed a toolkit for creating stories would increase its usefulness in the curriculum.

Original languageEnglish
Title of host publicationIDC 2014 - Proceedings of the 2014 Conference on Interaction Design and Children, 17-20 June 2014, Aarhuus, Denmark
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages261-264
Number of pages4
ISBN (Print)978-1-4503-2272-0
DOIs
Publication statusPublished - 2014
Event13th International Conference on Interaction Design and Children, IDC 2014, 17-20 June 2014, Aarhus, Denmark - Aarhus, Denmark
Duration: 17 Jun 201420 Jun 2014
http://www.sigchi.org/conferences/Conferences%20Archive/idc/idc-2014

Conference

Conference13th International Conference on Interaction Design and Children, IDC 2014, 17-20 June 2014, Aarhus, Denmark
Abbreviated titleIDC14
CountryDenmark
CityAarhus
Period17/06/1420/06/14
Internet address

Keywords

  • Children
  • Education
  • End-user development
  • Robotics
  • Teachers

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