@inproceedings{f54a0e9f56564345a28e4ea7fd00999e,
title = "An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment",
abstract = "Lighting in video games is used to set moods and atmosphere, or can serve as a gameplay tool. This paper examines the effects lighting concepts can have on a virtual game environment on the players{\textquoteright} navigation within the game. Previously known lighting concepts were tested in a virtual environment to determine if they have a similar effect on the perception of the presented virtual space as they do in real life, as well as the effect they have on the navigational behavior of players. In a game-experiment with 50 male participants we show that the previously known lighting concepts apply to the virtual environment in a similar manner as they do in real life, although the effects on the navigational behavior of the participants remain inconclusive.",
author = "H.J. Nieuwdorp and M. Beresford and J.V. Khan",
year = "2014",
month = nov,
doi = "10.1007/978-3-319-14112-1_11",
language = "English",
isbn = "978-3-319-14112",
series = "LNCS",
publisher = "Springer",
pages = "125--139",
editor = "E. Aarts and {de Ruyter}, B. and P. Markopoulos and {van Loenen}, E. and R. Wichert and B. Schouten",
booktitle = "Ambient Intelligence",
address = "Germany",
}