An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment

H.J. Nieuwdorp, M. Beresford, J.V. Khan

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    Lighting in video games is used to set moods and atmosphere, or can serve as a gameplay tool. This paper examines the effects lighting concepts can have on a virtual game environment on the players’ navigation within the game. Previously known lighting concepts were tested in a virtual environment to determine if they have a similar effect on the perception of the presented virtual space as they do in real life, as well as the effect they have on the navigational behavior of players. In a game-experiment with 50 male participants we show that the previously known lighting concepts apply to the virtual environment in a similar manner as they do in real life, although the effects on the navigational behavior of the participants remain inconclusive.
    Original languageEnglish
    Title of host publicationAmbient Intelligence
    Subtitle of host publicationEuropean Conference, AmI 2014, Eindhoven, The Netherlands, November 11-13, 2014. Revised Selected Papers
    EditorsE. Aarts, B. de Ruyter, P. Markopoulos, E. van Loenen, R. Wichert, B. Schouten
    Place of PublicationDordrecht
    PublisherSpringer
    Pages125-139
    ISBN (Print)978-3-319-14112
    DOIs
    Publication statusPublished - Nov 2014

    Publication series

    NameLNCS
    Volume8850

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