An Introduction to ChemiKami AR

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Abstract

ChemiKami is an Augmented Reality card game aiming to introduce chemical elements to students before they are formally being taught chemistry. We designed an avatar representation for each chemical element as well as an application card related to each element. Players can complete the game task by putting the correctly matched avatar card and application card together and having them scanned by an AR device. This game presents several applications of chemical elements in a fantasy setting. Using the idea of employing endogenous fantasy in AR game-based learning, we aim to explore the effect of fantasy on the player’s motivation and working memory. As virtual and game-based learning becomes a leading trend of education, research using ChemiKamiAR helps designers identify the role of fantasy in AR game-based learning.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2021
Subtitle of host publication20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, Proceedings
EditorsJannicke Baalsrud Hauge, Jorge C.S. Cardoso, Licínio Roque, Pedro A. Gonzalez-Calero
Place of PublicationCham
PublisherSpringer
Chapter48
Pages521-526
Number of pages6
ISBN (Electronic)978-3-030-89394-1
ISBN (Print)978-3-030-89393-4
DOIs
Publication statusPublished - 22 Oct 2021
Event20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021 - Coimbra, Portugal
Duration: 2 Nov 20215 Nov 2021

Publication series

NameLecture Notes in Computer Science (LNCS)
Volume13056
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349
NameInformation Systems and Applications, incl. Internet/Web, and HCI (LNISA)
ISSN (Print)2946-1634
ISSN (Electronic)2946-1642

Conference

Conference20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021
Country/TerritoryPortugal
CityCoimbra
Period2/11/215/11/21

Keywords

  • Augmented Reality
  • Fantasy play
  • Game-based learning
  • Serious Games
  • Working memory

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