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Abstract
In the self-management of Diabetes, meals are an important factor as they dictate how the blood glucose (BG) levels vary. Efforts on creating systems that aid diabetic people to rely on processes like meal detection. Such systems give priority to be accurate while sacrificing interpretability. Fuzzy systems represent knowledge as close as possible to natural language in an effort to increase interpretability. However, many approaches are still solely data-driven, putting aside the domain knowledge input, and not guaranteeing interpretability in the final model. In this paper, we propose a fuzzy modeling methodology mainly focused on interpretability. The proposed methodology allows for a domain expert to tailor the model structure in order to determine the interpretable boundaries. Within such boundaries, personalized data-driven models are developed considering the interaction with the end user, the integration of domain knowledge, and the trust between end user and system. We apply the methodology to a meal detection scenario, giving examples of how the models' output could be used to create interpretable information.
Original language | English |
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Title of host publication | 2024 IEEE International Conference on Fuzzy Systems, FUZZ-IEEE 2024 |
Publisher | Institute of Electrical and Electronics Engineers |
Number of pages | 8 |
ISBN (Electronic) | 979-8-3503-1954-5 |
DOIs | |
Publication status | Published - 5 Aug 2024 |
Event | 2024 IEEE International Conference on Fuzzy Systems, FUZZ-IEEE 2024 - Yokohama, Japan Duration: 30 Jun 2024 → 5 Jul 2024 |
Conference
Conference | 2024 IEEE International Conference on Fuzzy Systems, FUZZ-IEEE 2024 |
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Country/Territory | Japan |
City | Yokohama |
Period | 30/06/24 → 5/07/24 |
Funding
This publication is part of the project DiaGame (with project number 628.011.027) of the research programme Data2Person which is (partly) financed by the Dutch Research Council (NWO).
Funders | Funder number |
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Nederlandse Organisatie voor Wetenschappelijk Onderzoek |
Keywords
- classification
- fuzzy modeling
- interpretability
- meal detection
- rule-based
Fingerprint
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- 1 Active
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DiaGame: DiaGame: Serious and personalized game for self-management of diabetes
van Riel, N. A. W. (Project Manager), Van Gorp, P. (Project communication officer), de Vries, R. (Project member) & Ferreira de Carvalho, D. (Project communication officer)
1/01/19 → 31/12/25
Project: Second tier