Abstract
The PlayFit project aims to design for a structural reduction in sedentary behavior throughout the day. The challenge is to engage teenagers by connecting to their mainly sedentary lifestyle by playful persuasion. Therefore we defined four design principles: (1) embedded in the context (2) trigger an intrinsic need to play, (3) adapt to a personal playing style and (4) facilitate open-ended and/or emergent play. In the past three years we have been exploring solutions through design research and applied these insights to three new concepts, each tying into a different aspect of a school day. In this paper we share the first insights in applying these design principles and implementing the concepts that help reducing sedentary behavior in schools for vocational education
Original language | English |
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Title of host publication | Games for Health : Proceedings of the 3rd european conference on gaming and playful interaction in health care |
Editors | B. Schouten, S. Fedtke, T. Bekker, M. Schijven, A. Gekker |
Place of Publication | Wiesbaden |
Publisher | Springer |
Pages | 293-308 |
ISBN (Print) | 978-3-658-02896-1 |
DOIs | |
Publication status | Published - 2013 |
Event | conference; Games for Health; 2013-10-28; 2013-10-29 - Duration: 28 Oct 2013 → 29 Oct 2013 |
Conference
Conference | conference; Games for Health; 2013-10-28; 2013-10-29 |
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Period | 28/10/13 → 29/10/13 |
Other | Games for Health |