Abstract
This paper presents an overview of the main features of sound design for games, and argues for a new conceptualization of it, beginning with a closer look at the role of sound as feedback for gameplay. The paper then proposes and details a new approach for sound feedback in games, which provides ambient, intensity-based sonic display that not only responds to, but also guides the player towards the solution of the game. A pilot study and leading outcomes from it are presented, in the hopes of laying a foundation for future investigations into this type of sonic feedback.
| Original language | English |
|---|---|
| Number of pages | 13 |
| Journal | Loading ... |
| Volume | 1 |
| Issue number | 1 |
| Publication status | Published - 2007 |
| Externally published | Yes |
Bibliographical note
Proceedings of CGSA 2006 SymposiumFingerprint
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