AmbientSonic Map: Towards a new conceptualization of sound design for games

Milena Droumeva, Ron Wakkary

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Abstract

This paper presents an overview of the main features of sound design for games, and argues for a new conceptualization of it, beginning with a closer look at the role of sound as feedback for gameplay. The paper then proposes and details a new approach for sound feedback in games, which provides ambient, intensity-based sonic display that not only responds to, but also guides the player towards the solution of the game. A pilot study and leading outcomes from it are presented, in the hopes of laying a foundation for future investigations into this type of sonic feedback.
Original languageEnglish
Number of pages13
JournalLoading ...
Volume1
Issue number1
Publication statusPublished - 2007
Externally publishedYes

Bibliographical note

Proceedings of CGSA 2006 Symposium

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