aMAZEd : designing an affective social game for children

A. Al Mahmud, O. Mubin, J.R Octavia, C.S. Shahid, L.C Yeo, P. Markopoulos, J.B.O.S. Martens

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    23 Citations (Scopus)
    1 Downloads (Pure)

    Abstract

    This paper discusses a design case, which explores the potential of psychophysiological measures as an input technique for social gaming applications intended for children. aMAZEd is an example of a tabletop mixed reality game that supports social interaction between players through and around the game. It is clear that sensing technology used to obtain psychophysiological measures needs to be improved and there is still a range of solutions that need to be explored. However, our experience shows that psychophysiological input appeals to children and can be a fun element of games supporting social interaction among players.
    Original languageEnglish
    Title of host publicationProceedings of the 6th international conference on Interaction design and children (IDC 2007) 6-8 June 2007, Aalborg, Denmark
    EditorsJ. Robertson, M.B. Skov, M.M. Bekker, T. Bekker
    Place of PublicationPhiladelphia
    PublisherAssociation for Computing Machinery, Inc
    Pages53-56
    ISBN (Print)978-1-59593-747-6
    DOIs
    Publication statusPublished - 2007
    Eventconference; IDC 2007 : 6th international conference on Interaction design and children, Aalborg, Denmark , June 06 - 08, 2007; 2007-06-06; 2007-06-08 -
    Duration: 6 Jun 20078 Jun 2007

    Conference

    Conferenceconference; IDC 2007 : 6th international conference on Interaction design and children, Aalborg, Denmark , June 06 - 08, 2007; 2007-06-06; 2007-06-08
    Period6/06/078/06/07
    OtherIDC 2007 : 6th international conference on Interaction design and children, Aalborg, Denmark , June 06 - 08, 2007

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