Abstract
Playtesting is a key component in the game development process aimed at improving the quality of games through the collection of gameplay data and identification of design issues. Visualization techniques are currently being employed to help integrate quantitative and qualitative data. Despite that, two existing challenges are to determine the level of detail to be presented to developers based on their needs and to effectively communicate the collected data so that informed design changes can be reached. In this paper, we first propose an aggregated visualization technique that makes use of clustering, territory tessellation, and trajectory aggregation to simultaneously display mixed playtesting data. Secondly, to assess the usefulness of our technique we evaluate it through interviews with professional game developers and compare it to a non-aggregated visualization. The results of this study also provide an important contribution towards identifying areas of improvement in the portrayal of gameplay data.
Original language | English |
---|---|
Title of host publication | CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Number of pages | 12 |
ISBN (Print) | 978-1-4503-5970-2 |
DOIs | |
Publication status | Published - 2 May 2019 |
Event | 37th ACM Annual Conference on Human Factors in Computing Systems, CHI 2019 - Scottish Event Campus, Glasgow, United Kingdom Duration: 4 May 2019 → 9 May 2019 Conference number: 37 https://chi2019.acm.org |
Conference
Conference | 37th ACM Annual Conference on Human Factors in Computing Systems, CHI 2019 |
---|---|
Abbreviated title | CHI 2019 |
Country/Territory | United Kingdom |
City | Glasgow |
Period | 4/05/19 → 9/05/19 |
Internet address |
Keywords
- Data visualization
- Games user research
- Mixed-methods
- Physiological measurements
- Visual game analytics