Aggregated visualization of playtesting data

Günter Wallner, Nour Halabi, Pejman Mirza-Babaei

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

39 Citations (Scopus)
1 Downloads (Pure)

Abstract

Playtesting is a key component in the game development process aimed at improving the quality of games through the collection of gameplay data and identification of design issues. Visualization techniques are currently being employed to help integrate quantitative and qualitative data. Despite that, two existing challenges are to determine the level of detail to be presented to developers based on their needs and to effectively communicate the collected data so that informed design changes can be reached. In this paper, we first propose an aggregated visualization technique that makes use of clustering, territory tessellation, and trajectory aggregation to simultaneously display mixed playtesting data. Secondly, to assess the usefulness of our technique we evaluate it through interviews with professional game developers and compare it to a non-aggregated visualization. The results of this study also provide an important contribution towards identifying areas of improvement in the portrayal of gameplay data.

Original languageEnglish
Title of host publicationCHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Number of pages12
ISBN (Print)978-1-4503-5970-2
DOIs
Publication statusPublished - 2 May 2019
Event37th ACM Annual Conference on Human Factors in Computing Systems, CHI 2019 - Scottish Event Campus, Glasgow, United Kingdom
Duration: 4 May 20199 May 2019
Conference number: 37
https://chi2019.acm.org

Conference

Conference37th ACM Annual Conference on Human Factors in Computing Systems, CHI 2019
Abbreviated titleCHI 2019
Country/TerritoryUnited Kingdom
CityGlasgow
Period4/05/199/05/19
Internet address

Keywords

  • Data visualization
  • Games user research
  • Mixed-methods
  • Physiological measurements
  • Visual game analytics

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