Age differences in associations with digital gaming

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

2 Citations (Scopus)

Abstract

Seniors are an underrepresented group as digital gamers, but also as a focus of study in digital gaming research. We know relatively little about senior gamers, in particular about their needs and motivations to engage in digital gaming. The current explorative study used a free association technique to gather seniors’ perceptions, experiences, and domain knowledge about digital gaming. For reasons of comparison, young adults were also included in the study to allow us to identify associations that are unique to the senior population. From the study new and interesting insights were gathered about seniors’ digital gaming knowledge, which appears to be more limited and less up-to-date than the knowledge of young adults. In addition, seniors seem to hold serious concerns about the negative effects of the digital gaming activity on gamers. These factors could create a barrier for seniors to engage in digital gaming. The findings presented in this paper provide potential directions for game design and marketing to overcome seniors’ obstacles to gaming.
Original languageEnglish
Title of host publicationBreaking new ground : innovation in games, play practice and theory
EditorsB. Atkins, H. Kennedy
Place of PublicationLondon
PublisherDiGRA
Publication statusPublished - 2009
EventDiGRA 2009 : Breaking New Ground: Innovation in Games, Play, Practice and Theory - West London, United Kingdom
Duration: 1 Sep 20094 Sep 2009

Conference

ConferenceDiGRA 2009
CountryUnited Kingdom
CityWest London
Period1/09/094/09/09
OtherDiGRA 2009 : Digital Games Research Association Conference London

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Cite this

Nap, H. H., IJsselsteijn, W. A., & Kort, de, Y. A. W. (2009). Age differences in associations with digital gaming. In B. Atkins, & H. Kennedy (Eds.), Breaking new ground : innovation in games, play practice and theory London: DiGRA.
Nap, H.H. ; IJsselsteijn, W.A. ; Kort, de, Y.A.W. / Age differences in associations with digital gaming. Breaking new ground : innovation in games, play practice and theory. editor / B. Atkins ; H. Kennedy. London : DiGRA, 2009.
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title = "Age differences in associations with digital gaming",
abstract = "Seniors are an underrepresented group as digital gamers, but also as a focus of study in digital gaming research. We know relatively little about senior gamers, in particular about their needs and motivations to engage in digital gaming. The current explorative study used a free association technique to gather seniors’ perceptions, experiences, and domain knowledge about digital gaming. For reasons of comparison, young adults were also included in the study to allow us to identify associations that are unique to the senior population. From the study new and interesting insights were gathered about seniors’ digital gaming knowledge, which appears to be more limited and less up-to-date than the knowledge of young adults. In addition, seniors seem to hold serious concerns about the negative effects of the digital gaming activity on gamers. These factors could create a barrier for seniors to engage in digital gaming. The findings presented in this paper provide potential directions for game design and marketing to overcome seniors’ obstacles to gaming.",
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editor = "B. Atkins and H. Kennedy",
booktitle = "Breaking new ground : innovation in games, play practice and theory",
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Nap, HH, IJsselsteijn, WA & Kort, de, YAW 2009, Age differences in associations with digital gaming. in B Atkins & H Kennedy (eds), Breaking new ground : innovation in games, play practice and theory. DiGRA, London, DiGRA 2009 , West London, United Kingdom, 1/09/09.

Age differences in associations with digital gaming. / Nap, H.H.; IJsselsteijn, W.A.; Kort, de, Y.A.W.

Breaking new ground : innovation in games, play practice and theory. ed. / B. Atkins; H. Kennedy. London : DiGRA, 2009.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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T1 - Age differences in associations with digital gaming

AU - Nap, H.H.

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AU - Kort, de, Y.A.W.

PY - 2009

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N2 - Seniors are an underrepresented group as digital gamers, but also as a focus of study in digital gaming research. We know relatively little about senior gamers, in particular about their needs and motivations to engage in digital gaming. The current explorative study used a free association technique to gather seniors’ perceptions, experiences, and domain knowledge about digital gaming. For reasons of comparison, young adults were also included in the study to allow us to identify associations that are unique to the senior population. From the study new and interesting insights were gathered about seniors’ digital gaming knowledge, which appears to be more limited and less up-to-date than the knowledge of young adults. In addition, seniors seem to hold serious concerns about the negative effects of the digital gaming activity on gamers. These factors could create a barrier for seniors to engage in digital gaming. The findings presented in this paper provide potential directions for game design and marketing to overcome seniors’ obstacles to gaming.

AB - Seniors are an underrepresented group as digital gamers, but also as a focus of study in digital gaming research. We know relatively little about senior gamers, in particular about their needs and motivations to engage in digital gaming. The current explorative study used a free association technique to gather seniors’ perceptions, experiences, and domain knowledge about digital gaming. For reasons of comparison, young adults were also included in the study to allow us to identify associations that are unique to the senior population. From the study new and interesting insights were gathered about seniors’ digital gaming knowledge, which appears to be more limited and less up-to-date than the knowledge of young adults. In addition, seniors seem to hold serious concerns about the negative effects of the digital gaming activity on gamers. These factors could create a barrier for seniors to engage in digital gaming. The findings presented in this paper provide potential directions for game design and marketing to overcome seniors’ obstacles to gaming.

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Nap HH, IJsselsteijn WA, Kort, de YAW. Age differences in associations with digital gaming. In Atkins B, Kennedy H, editors, Breaking new ground : innovation in games, play practice and theory. London: DiGRA. 2009