Aesthetics and design for group music improvisation

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Abstract

Performing music as a group—improvised or from sheet music—is an intensive and immersive interaction activity that bears its own aesthetics. Players in such a setting are usually skilled in playing an instrument up to the level where they do not need to focus on the "operation" of the instrument, but can instead focus on higher-level feedback loops, e.g., between players in their section or the entire group. Novel technology can capitalize on these higher level feedback loops through the creation of interactive musical instruments that stimulate playing in groups (collaborative music rather than parallel music). However, making this experience accessible to fresh or novice players involves two challenges: how to design (1) musical instruments for such a setting and experience, and (2) instrument support that extends the interaction between players to their instruments. This allows to interact not only via their instrument with other human players, but directly with other instruments, producing a much richer and more intertwined musical experience. The paper shows results from a class of design students and reports on the lessons learned.
Original languageEnglish
Title of host publicationDistributed, Ambient, and Pervasive Interactions : first International Conference, DAPI 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013. Proceedings
EditorsN. Streitz, C. Stephanidis
Place of PublicationBerlin
PublisherSpringer
Pages368-377
ISBN (Print)978-3-642-39351-8
DOIs
Publication statusPublished - 2013

Publication series

NameLecture Notes in Computer Science
Volume8028
ISSN (Print)0302-9743

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Music
Aesthetics
Improvisation
Players
Feedback Loop
Musical Instruments
Interaction
Novice

Cite this

Funk, M., Hengeveld, B. J., Frens, J. W., & Rauterberg, G. W. M. (2013). Aesthetics and design for group music improvisation. In N. Streitz, & C. Stephanidis (Eds.), Distributed, Ambient, and Pervasive Interactions : first International Conference, DAPI 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013. Proceedings (pp. 368-377). (Lecture Notes in Computer Science; Vol. 8028). Berlin: Springer. https://doi.org/10.1007/978-3-642-39351-8_40
Funk, M. ; Hengeveld, B.J. ; Frens, J.W. ; Rauterberg, G.W.M. / Aesthetics and design for group music improvisation. Distributed, Ambient, and Pervasive Interactions : first International Conference, DAPI 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013. Proceedings. editor / N. Streitz ; C. Stephanidis. Berlin : Springer, 2013. pp. 368-377 (Lecture Notes in Computer Science).
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Funk, M, Hengeveld, BJ, Frens, JW & Rauterberg, GWM 2013, Aesthetics and design for group music improvisation. in N Streitz & C Stephanidis (eds), Distributed, Ambient, and Pervasive Interactions : first International Conference, DAPI 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013. Proceedings. Lecture Notes in Computer Science, vol. 8028, Springer, Berlin, pp. 368-377. https://doi.org/10.1007/978-3-642-39351-8_40

Aesthetics and design for group music improvisation. / Funk, M.; Hengeveld, B.J.; Frens, J.W.; Rauterberg, G.W.M.

Distributed, Ambient, and Pervasive Interactions : first International Conference, DAPI 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013. Proceedings. ed. / N. Streitz; C. Stephanidis. Berlin : Springer, 2013. p. 368-377 (Lecture Notes in Computer Science; Vol. 8028).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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AB - Performing music as a group—improvised or from sheet music—is an intensive and immersive interaction activity that bears its own aesthetics. Players in such a setting are usually skilled in playing an instrument up to the level where they do not need to focus on the "operation" of the instrument, but can instead focus on higher-level feedback loops, e.g., between players in their section or the entire group. Novel technology can capitalize on these higher level feedback loops through the creation of interactive musical instruments that stimulate playing in groups (collaborative music rather than parallel music). However, making this experience accessible to fresh or novice players involves two challenges: how to design (1) musical instruments for such a setting and experience, and (2) instrument support that extends the interaction between players to their instruments. This allows to interact not only via their instrument with other human players, but directly with other instruments, producing a much richer and more intertwined musical experience. The paper shows results from a class of design students and reports on the lessons learned.

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Funk M, Hengeveld BJ, Frens JW, Rauterberg GWM. Aesthetics and design for group music improvisation. In Streitz N, Stephanidis C, editors, Distributed, Ambient, and Pervasive Interactions : first International Conference, DAPI 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013. Proceedings. Berlin: Springer. 2013. p. 368-377. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-642-39351-8_40