In this paper we review the current understanding of aesthetics. There are three aspects to aesthetics namely: the form, the action and the experience. We explore these aspects and highlight their relevance for entertainment. We then investigate ubiquitous entertainment systems notably from an interaction point of view. We advocate and define how ubiquitous entertainment could and should rely on aesthetics as a framework for the delivery of usable systems.
|Title of host publication||Proceedings of the 2nd Annual Ubiquitous Home : Ubiqutous Society and Entertainment, 22-23 September, 2005, Kyoto, Japan|
|Editors||M. Minoh, N. Tosa|
|Place of Publication||NICT Keihanna and Kyoto|
|Publication status||Published - 2005|