Aesthetic as a key dimensions for ubiquitous entertainment systems

B.I. Salem, G.W.M. Rauterberg

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review


    In this paper we review the current understanding of aesthetics. There are three aspects to aesthetics namely: the form, the action and the experience. We explore these aspects and highlight their relevance for entertainment. We then investigate ubiquitous entertainment systems notably from an interaction point of view. We advocate and define how ubiquitous entertainment could and should rely on aesthetics as a framework for the delivery of usable systems.
    Original languageEnglish
    Title of host publicationProceedings of the 2nd Annual Ubiquitous Home : Ubiqutous Society and Entertainment, 22-23 September, 2005, Kyoto, Japan
    EditorsM. Minoh, N. Tosa
    Place of PublicationNICT Keihanna and Kyoto
    Publication statusPublished - 2005


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