Abstract
The longer-term use of multi-view 3D displays in gaming applications was investigated with 20 experienced gamers. During two gaming sessions, one in 2D and one in 3D, galvanic skin response and heart rate were measured (both assumed to assess emotions and presence), followed by questionnaires at the end of each session. The results show that 3D displays provoke significantly higher positive emotions and stronger feelings of presence than 2D displays, indicating that 3D displays have added value in gaming applications.
Original language | English |
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Title of host publication | IDW/AD'05 - 12th International Display Workshops in Conjunction with Asia Display 2005, 6 December 2005 through 9 December 2005, Takamatsu |
Place of Publication | Takamatsu |
Pages | 1731-1734 |
Publication status | Published - 2005 |
Event | 12th International Display Workshops in Conjunction with Asia Display (IDW 2005) - Takamatsu, Japan Duration: 6 Dec 2005 → 9 Dec 2005 Conference number: 12 |
Conference
Conference | 12th International Display Workshops in Conjunction with Asia Display (IDW 2005) |
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Abbreviated title | IDW 2005 |
Country/Territory | Japan |
City | Takamatsu |
Period | 6/12/05 → 9/12/05 |