Adapting the complexity level of a serious game to the proficiency of players

Herre van Oostendorp, E.D. Spek, van der, J.M. Linssen

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    Abstract

    As games are continuously assessing the player, this assessment can be used to adapt the complexity of a game to the proficiency of the player in real time. We performed an experiment to examine the role of dynamic adaptation. In one condition, participants played a version of our serious game for triage training that automatically adapted the complexity level of the presented cases to how well the participant scored previously. Participants in the control condition played a version of the game with no adaptation. The adapted version was significantly more efficient and resulted in higher learning gains per instructional case, but did not lead to a difference in engagement. Adapting games to the proficiency of the player could make serious games more efficient learning tools.
    Original languageEnglish
    Title of host publicationProceedings of the 7th European Conference on Games Based Learning, (ECGBL 2013) 3-4 October 2013, Porto, Portugal
    EditorsP Escudeiro, C.V. de Carvalho
    Place of PublicationPorto, Portugal
    PublisherAcademic Conferences and Publishing International
    Pages553-560
    ISBN (Print)978-1-909507-63-0
    Publication statusPublished - 2013
    Eventconference; 7th European Conference on Games Based Learning, ECGBL 2013 -
    Duration: 1 Jan 2013 → …

    Conference

    Conferenceconference; 7th European Conference on Games Based Learning, ECGBL 2013
    Period1/01/13 → …
    Other7th European Conference on Games Based Learning, ECGBL 2013

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