Abstract
Following the successful workshops organized at ICEC 2024, this version aims to gather researchers in the fields of game accessibility and generative AI to explore gaps, opportunities, and challenges in advancing accessibility, inclusion, and empowerment through AI.
| Original language | English |
|---|---|
| Title of host publication | Entertainment Computing – ICEC 2025 IFIP TC 14 Workshops |
| Subtitle of host publication | Tokyo, Japan, August 27–30, 2025, Proceedings |
| Editors | Ryosuke Yamanishi, Andréia Formico, Yuta Sugiura, Kohei Matsumura |
| Publisher | Springer |
| Pages | 17-23 |
| Number of pages | 7 |
| ISBN (Electronic) | 978-3-032-02534-0 |
| ISBN (Print) | 978-3-032-02533-3 |
| DOIs | |
| Publication status | Published - 22 Aug 2025 |
| Event | 24th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2025 - Tokyo, Japan Duration: 27 Aug 2025 → 30 Aug 2025 |
Publication series
| Name | Lecture Notes in Computer Science (LNCS) |
|---|---|
| Volume | 15935 |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 24th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2025 |
|---|---|
| Country/Territory | Japan |
| City | Tokyo |
| Period | 27/08/25 → 30/08/25 |
Bibliographical note
Publisher Copyright:© IFIP International Federation for Information Processing 2025.
Keywords
- Accessible Controllers
- AI-driven Community Projects
- Development Kits
- Education
- Ethical Risks and Strategies
- Game Accessibility
- Generative AI for Creating Social Value
- Inclusive Design Processes
- Participatory Design Platforms
- Therapeutic Tools