Abstract
Play is an unpredictable and fascinating activity. Its qualities can serve as an inspiration for design. In designing for play, we focus on play environments with players and multiple interactive objects. The current understanding of how to design these objects and interaction opportunities to create meaningful interactions and engaging user experiences is limited. In this paper we introduce a framework focusing on the development of decentralized interactive play environments for emergent play. This framework combines knowledge from different fields including play, user experience, emergent behavior and interactions. Two case studies demonstrate its use as a tool for analysis.
Original language | Dutch |
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Title of host publication | Intelligent Technologies for Interactive Entertainment : 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers |
Editors | M. Mancas, N. d'Alessandro |
Place of Publication | Berlin |
Publisher | Springer |
ISBN (Electronic) | 9783319038926 |
ISBN (Print) | 9783319038919 |
DOIs | |
Publication status | Published - 3 Jul 2013 |
Event | 5th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2013) - Mons, Belgium Duration: 3 Jul 2013 → 5 Jul 2013 Conference number: 5 http://intetain.org/2013/show/home |
Publication series
Name | Lecture notes of the Institute for Computer Sciences : Social informatics and telecommunications engineering |
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Volume | 124 |
ISSN (Print) | 1867-8211 |
ISSN (Electronic) | 1867-822X |
Conference
Conference | 5th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2013) |
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Abbreviated title | INTETAIN 2013 |
Country/Territory | Belgium |
City | Mons |
Period | 3/07/13 → 5/07/13 |
Internet address |