Abstract
The complex control problem of creating home atmospheres using light, music, and projected wall-art can be reduced by focusing on desired experience, rather than product functions and features. A case study is described in which subjective interpretations of living room atmospheres were measured and embedded into a prototype display system. A personalization mechanism is proposed to manage individual differences in atmosphere ratings, enabling a user model to evolve over time. To create a meaningful and simple control mechanism for a wide range of users, three interfaces were developed and studied, ranging from concrete to abstract control and from structured to exploratory navigation.
| Original language | English |
|---|---|
| Pages (from-to) | 1-13 |
| Journal | Universal Access in the Information Society |
| Volume | 6 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 2007 |
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