A tangible serious game approach to science, technology, engineering, and mathematics (STEM) education

R. Berta, F. Bellotti, E.D. van der Spek, T. Winkler

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    3 Downloads (Pure)

    Fingerprint Dive into the research topics of 'A tangible serious game approach to science, technology, engineering, and mathematics (STEM) education'. Together they form a unique fingerprint.

    Engineering & Materials Science