Abstract
We present a robust method for extracting 3D centerlines from volumetric datasets. We start from a 2D skeletonization method to locate voxels centered with respect to three orthogonal slicing directions. Next, we introduce a new detection criterion to extract the centerline voxels from the above skeletons, followed by a thinning, reconnection, and a ranking step. Overall, the proposed method produces centerlines that are object-centered, connected, one voxel thick, robust with respect to object noisiness, handles arbitrary object topologies, comes with a simple pruning threshold, and is fast to compute. We compare our results with two other methods on a variety of real-world datasets.
Original language | English |
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Title of host publication | VisSym 2003, Symposium on Visualization (Grenoble, France, May 26-28, 2003) |
Place of Publication | Aire-la-Ville, Switzerland |
Publisher | Eurographics Association |
Pages | 185-194 |
ISBN (Print) | 1-58113-698-6 |
Publication status | Published - 2003 |