A program for Victory Boogie Woogie

Loe M.G. Feijs (Corresponding author)

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Abstract

The paintings of Piet Mondrian have been attractive for programmers and researchers writing programs that produce compositions resembling the originals. In earlier work published in Leonardo, a generic framework was proposed, which turned out flexible and could be adapted to generate many different Mondrian types. Until recently, there were hardly any attempts to target Mondrian's Victory Boogie Woogie, which is more difficult than most of the earlier Mondrian types. This article describes an extension of the Leonardo approach by including Victory Boogie Woogie. This work poses different challenges because of its uniqueness, its complexity and the fact that it is unfinished. In the extension, three principles for modelling and programming are used: (1) working with cells, (2) nesting, and (3) object-orientation. The program entered and won a Dutch national competition on programming Victory Boogie Woogie in 2013.

Original languageEnglish
Pages (from-to)261-285
Number of pages25
JournalJournal of Mathematics and the Arts
Volume13
Issue number3
DOIs
Publication statusPublished - 8 Oct 2019

Keywords

  • algorithmic art
  • composite pattern
  • De Stijl
  • generative art
  • Mondrian
  • object-oriented programming
  • Victory Boogie Woogie

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