Abstract
The paintings of Piet Mondrian have been attractive for programmers and researchers writing programs that produce compositions resembling the originals. In earlier work published in Leonardo, a generic framework was proposed, which turned out flexible and could be adapted to generate many different Mondrian types. Until recently, there were hardly any attempts to target Mondrian's Victory Boogie Woogie, which is more difficult than most of the earlier Mondrian types. This article describes an extension of the Leonardo approach by including Victory Boogie Woogie. This work poses different challenges because of its uniqueness, its complexity and the fact that it is unfinished. In the extension, three principles for modelling and programming are used: (1) working with cells, (2) nesting, and (3) object-orientation. The program entered and won a Dutch national competition on programming Victory Boogie Woogie in 2013.
Original language | English |
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Pages (from-to) | 261-285 |
Number of pages | 25 |
Journal | Journal of Mathematics and the Arts |
Volume | 13 |
Issue number | 3 |
DOIs | |
Publication status | Published - 8 Oct 2019 |
Keywords
- algorithmic art
- composite pattern
- De Stijl
- generative art
- Mondrian
- object-oriented programming
- Victory Boogie Woogie
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Dive into the research topics of 'A program for Victory Boogie Woogie'. Together they form a unique fingerprint.Prizes
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The Call for Codecompetition was organised in early 2013 by Setup and Gemeentemuseum Den Haag. Setup is a media laboratory in Utrecht (The Netherlands). Gemeentemuseum The Hague is an art museum in The Hague, in The Netherlands, and it holds the world's largest Mondrian collection, including the Victory Boogie Woogie. The challenge was ``to re-create Victory Boogie Woogie on a screen''.
Feijs, L. (Recipient), 1 Mar 2013
Prize: Other › Discipline related › Professional
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