Abstract
Game studios aim to develop titles that deliver a fun and engaging experience for players. Playtesting promises to help identify opportunities to improve player experience and assist developers in achieving their design intent. However, a lack of research on the added value of playtesting means that many studios are still uncertain about its commercial viability and impact on product success. This gap in understanding is further complicated by the vague definition of "success" afforded by sales figures and review scores. In this paper, we assess reported feature quality of three commercial titles by analyzing playtesting reports and game reviews. By comparing themes and design issues expressed in game reviews to the results of pre-release playtesting for each game, we aim to highlight the value of playtesting and propose a set of guidelines for selecting playtest methods based on the needs of a given game evaluation. Through the real-world case studies presented, this paper contributes to the growing domain of games user research and highlights the value of playtesting in game development.
Original language | English |
---|---|
Title of host publication | CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery, Inc |
ISBN (Electronic) | 9781450367080 |
DOIs | |
Publication status | Published - 21 Apr 2020 |
Event | 2020 Conference on Human Factors in Computing Systems, CHI 2020 - Hawaiʻi Convention Center, Honolulu, United States Duration: 25 Apr 2020 → 30 Apr 2020 https://chi2020.acm.org |
Conference
Conference | 2020 Conference on Human Factors in Computing Systems, CHI 2020 |
---|---|
Abbreviated title | CHI 2020 |
Country/Territory | United States |
City | Honolulu |
Period | 25/04/20 → 30/04/20 |
Internet address |
Funding
We would like to thank the game studios who participated in this study and the Natural Sciences and Engineering Research Council of Canada (NSERC Discovery Grants Program -GPIN-2014-05763) for supporting this research.
Keywords
- game reviews
- games user research
- playtesting