Abstract
People capture far more media than they are able to relive. In this paper we identify the discrepancy between media capturing and media reliving from a design perspective. We propose a holistic perspective, that invites designers of media experiences to considering all three interdependent aspects of the media process: media capturing interaction, specific media, and media reliving interaction. By adopting this view, we aim to ensure that the media that is captured will be both necessary and appropriate for the intended reliving experience. We illustrate our perspective with three design concepts. Finally, in the discussion we present several topics related to media capturing and reliving.
Original language | English |
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Title of host publication | Proceedings of the 28th Australian Conference on Human-Computer Interaction (OzCHI’16), 29 November - 2 December 2016, Launceston, Tasmania |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 180-184 |
ISBN (Print) | 978-1-4503-4618-4 |
DOIs | |
Publication status | Published - 29 Nov 2016 |